There are four roles available in a guild: head, co-head, activist, and regular member.

The head is the leader of the guild. By default, the head is the player who created the guild. The head has the most rights in the guild. They can add or delete members, change the guild's name, description, and emblem, appoint co-heads and demote them to members, and manage the roles of other guild members.

A co-head can edit information about the guild like the head and can also accept new guild members or delete them. If the head leaves the guild or doesn't log into the game for more than 30 days, their place will be taken by the co-head of the highest level, provided they have played the game within the last 3 days. There can be an unlimited number of co-heads in a guild.

The head and co-heads can pin up to three messages in the guild chat.

Members and activists are players who've joined the guild. Players become members by default when they've just joined the guild. Members can be promoted to activists, then to co-heads. Activists don't gain more rights over regular members, but the head can use this role to distinguish between different guild members as they see fit. For example, they can use it to distinguish older members from others who've just recently joined the guild.

The list of players in a guild is arranged hierarchically, starting with the head and descending to the regular members.